December
2009
By Douglas Kent,
Email: doug of whiningkentpigs.com or diplomacyworld of yahoo.com
On the web at http://www.whiningkentpigs.com
– or go directly to the Diplomacy section at http://www.whiningkentpigs.com/DW/. Also be sure to visit the official Diplomacy
World website which can be found at http://www.diplomacyworld.net. Also remember to check out http://www.helpfulkitty.com
for official Toby the Helpful Kitty news, advice column, blog, and links to
all his available merchandise! Links to many
of the books and DVDs reviewed can be found by clicking on the Amazon Store
button in the main menu of the Whining Kent Pigs website. Or go to http://www.guysexplained.com where
women can learn all the secrets of how a man’s mind works, and why they act the
way they do.
All Eternal Sunshine readers are encouraged to join the free
Eternal Sunshine Yahoo group at http://games.groups.yahoo.com/group/eternal_sunshine_diplomacy/
to stay up-to-date on any subzine news or errata. We also have our own Eternal Sunshine Twitter
feed at http://www.twitter.com/EternalSunshDip
Quote Of The Month – “NOW I wish I had stayed. I wish I had done a lot of things. I wish I
had... I wish I had stayed. I do.” (Joel in “Eternal Sunshine of the Spotless
Mind”)
Welcome to Eternal
Sunshine, the only subzine in the universe which has made the
commitment NOT to watch another New York Giants game until they’ve won two in a
row. The problem with the Giants is that
a lot of the games the lose are lost in the last few minutes…so you have to
suffer through excrutiating hours of football, all the while knowing they’ll
find a way to lose in the end. The San
Diego game was a perfect example. Near
the end of the game, New York had to settle for a field goal and were up 6
points with about two minutes to go. At
that moment there was ZERO doubt in my mind that they would win. 6 points, two minutes, it HAD to finish with
a San Diego touchdown. That was as clear
as the sky on a cloudless day. So until
they put together a two-game winning streak, I won’t watch them on
television.
This is a rather short month (with the following issue coming out
after a LONG month, after Christmas but before New Year’s), so my comments will
be short as well. As I write this on
Sunday afternoon, I’m still missing a
LOT of orders. It is really in all
players’ best interest to send in preliminary orders, especially when holidays
are in the neighborhood. You never know
when personal stuff and real life is going to unexpectedly take up your time…so
send in orders right away, then change them later if necessary. That’s a lot better than an NMR!
Around our household, Heather continues to bash her brains against
the wall with her classes. I think this
coming semester will have an even heavier workload! She’s making terrific marks as usual, but
some of the classes can REALLY stress her out.
And considering what a source of irritation I can be with my typical
foolishness (and the fact that she’s not smoking despite how strong the
temptation), once in a while I need to walk on eggshells. But I don’t mind…she’s working hard and
deserves all the support I can give her.
We enjoyed out anniversary, and Thanksgiving will consist not of turkey
but of a tenderloin roast (at Heather’s request). I made her one early in November and she
liked it to much she decided that’s what she wanted for the holiday. As usual I’ll get Thanksgiving off but have
to work the day after…but one day off is better than none!
In zine news, I’m not sure what columns will show up for this
issue. Jack already sent his in, and
Paul Milewski just sent his, but that may be it. [[Late update – Andy York is taking this
issue off, see the letter column.]] This issue also has the conclusion
of “I’m No Edward Norton” as well as the first part of a new essay by me (after
taking the last two issues off) called “Fire and Rain.” In game stuff, I’m VERY happy to announce the
start of the “Cronin Special” Diplomacy game at long last. I’ve dropped the additional Deviant Dip
opening and the Fog of War opening; if these games are to fill, they need to
fill within two or three issues (and get at least two people signed up
quickly). I’ll put a new variant up next
issue, since I figure with the holidays it’s better to leave things alone for
the time being.
However, I have decided to start a new Movie Quote contest. This time there will be only ten quotes per
round, and ten rounds total. You can
join at any time, as in the By Popular Demand game, and begin with the lowest
score. So the best thing to do is to
start THIS issue. We’re using the honor
system: research and web searching is
NOT permitted, so try to avoid the temptation. There will be prizes, as usual.
Oh, that reminds me, Jack McHugh has finally started his
Adult’s-Only By Popular Demand game…check out his column for the first round’s
categories! I’m going to play, and I
hope you do too! That’s all for this
issue, see you next month!
The
Month’s Playlist: R.E.M. – Eponymous; The B52’s – Time Capsule: Songs for a
Future Generation; Blood Sweat and Tears – Greatest Hits Re-mastered (but WHY
do they only have the short single version of And When I Die on a re-mastered
disc?); Flunk – Morning Star; Antonio Vivaldi – Guitar Concertos; Mussorgsky –
Pictures at an Exhibition (Fritz Reiner).
Fire and Rain – Part
One
Those
of you who have been reading Eternal Sunshine for a while, or who first
encountered me through my old zine Maniac’s Paradise, will probably
remember that Heather is my second wife.
My first wife and I divorced in 2002, although we’d split up as a couple
a few years before that. Mara had been
my High School sweetheart, my first (and only) love up to that point…and
someone who saw her mental and physical state deteriorate year after year from
the day I met her. It has always seemed
to me that Mara simply did not get a fair chance at life. She suffered years of sexual abuse at the
hands of one of her grandparents, enjoyed little of the kind of support she
longed for from her parents, and watched as her dreams passed her by to be replaced
by lower and lower expectations.
Eventually her goals would be just to be able to go out to dinner
without getting sick, or on a really good day go out to dinner. When I met her Mara seemed like such a
vibrant, strong, driven person who had incredible talent and promise. When we split up she’d attempted suicide,
weighed over 400 pounds, could only comfortable get around in a wheelchair, had
been on SSI for years, took about 12 different medications a day (not including
those she took on an as-needed basis), and would drift from reality to fantasy
without warning. Her bipolar disorder at
its worst would have her up all night and asleep all day, weeks at a time. And despite what her family might have
thought, I had to handle this all on my own; they made every attempt to
minimize her conditions, and interaction with them inevitably led to crying
fits or throwing things like a child.
I’ve
already written in Eternal Sunshine about her suicide attempt in 1998, and how
at that point I was finally pushed over the edge, no longer willing or able to
carry on the marriage. Yet even then I
couldn’t fully break free, and Mara clung to the hope that after she’d spent 6
months in various hospitals and another 4 or 5 months in New Jersey – living
with her sister – that she could come home and we’d be able to rebuild the
relationship. I knew it was impossible,
but I couldn’t find the strength to tell her so…although I did my best to lower
her expectations. But, being me, I still
let my least favorite memories haunt me like ghosts passing through my
body.
I
still feel like a complete piece of shit when I think of the day she realized
it wasn’t going to work, that we were finished.
This was perhaps four months after she had returned to Texas, or maybe
six…my memory of those days is very hazy now.
We were in the kitchen, and she’d decided to make us something for
dinner. I still loved her then – fuck, I
still do today – but the bond between us had been shattered irreparably. I like to say that it was when she truly
attempted suicide that she gave up on life, and I gave up on the marriage. But I don’t think that’s honest…I had given
up on it months, if not years before, and was simply going through the motions
waiting to see how the movie would end.
That hurts for me to admit, but I now believe it to be true. Anyway, we were sitting there eating dinner,
not saying much…maybe talking about the cats.
The fact that we were eating in the kitchen, at the table, rather than
in bed is memorable in itself. That didn’t
happen very often; only when Mara was feeling well enough. But all of a sudden she burst into tears and,
through the gasps of misery, said “This isn’t fair. You never even gave me a chance to prove that
I could be your wife again.” All I could
do is sit there and let my own tears run down my face. I had nothing to say which could make her
feel better, and nothing to do to make any difference. After all, she was right; I’d left very
little room for the marriage to be saved, if any. And considering I had based the last 13 years
of my life to finding a way to save her from herself, her past, her family, her
demons, and her illnesses, to face the fact that I’d given up on us as a couple
made me feel as if I’d given up on her as well…and me too, if I hadn’t already
done that years earlier.
So
soon afterward, Mara moved back to New Jersey to live with her sister
again. We stayed in touch, speaking at
least four times a week on the phone as well as by email. Mara told me that in general she kept those
communications secret from her family (although I believe her sister
knew). Apparently they blamed me for the
failure of the marriage, as well as for Mara’s physical and mental state. I think they also hated me for allowing Mara
to become “their problem” again. This
was the daughter who had attempted suicide; who had stopped speaking to them
for over a year; who accused her mother of knowingly sending her to spend
summers with a man who was sexually molesting her. I can only imagine that their hatred and
anger at me was a convenient way to replace some of the guilt they might have
felt. Not once in all my time with Mara
did I hear either of her parents admit they had made even the smallest mistake
in the way they raised her, or in any of the parental decisions they had made
(except, my implication, their decision to allow her to have a relationship
with me and later to marry me). Since I
haven’t spoken to them in 10 over 10 years, I can’t ask them if they’ve changed
their views. And I don’t think I’d want
to ask, because I am fairly certain none of their opinions have changed.
While
I tried to piece together my own life, Mara’s didn’t seem to be getting much
better. She gained even more weight,
fought constantly with her sister and her parents (who were moving to Florida),
and threatened suicide a number of times.
I know she really missed the support I had given her emotionally (I sent
her money every month so the financial support was still there), even if I was
a terrible enabler at the same time.
Still, she was now in a situation where she had to fight for herself,
manage her own medication (a dizzying array of pills), and decide what was best
for her life. Her parents had been
trying to get her to agree to gastric bypass surgery for a number of years;
Mara was afraid of the complications from the surgery, and more afraid that if
she was able to successfully lose weight she would uncover the reasons she kept
herself so obese in the first place: her history of molestation and the sexual
problems it had left behind, which she had never been able to overcome. As I saw it, aside from the medical reasons
she had gotten so heavy (years of prednisone, a bad back, no exercise, etc.)
she had added the fat as a defense shield.
As long as she remained undesirable to men, no man would approach
her. This, for Mara, was the preferred
scenario…because she seemed to have no ability to turn down sexual
advances. Whoever, whenever, however…if
a man propositioned her Mara was willing to oblige. She wanted desperately to be liked, to be
loved, by everyone she met, and sexual favors was the way she had been taught
by her abuser to show the most personal, special, true love and affection.
When
her weight started to approach close to 500 pounds, Mara finally decided to
have the surgery. She knew that at the
rate she was going it was life or death anyway (I used to ask her “How many old
but morbidly obese people do you know?
Not many, because they all die young.”), so the surgery was her only
option. Mara had a number of potential
complications to worry about…aside from anesthesia on someone so large, she had
Factor 11 deficiency in her blood which made it hard for her to clot
properly. And with so many medications,
how to keep them balanced within her system was in question. But the whole procedure went surprisingly
well. I had to wait until she could call
or email me herself, since nobody in her family could be bothered to let me know
if the woman I was still married to, and had dated since 1983, had died while
under the knife. There were no major
complications, just some minor surface infection on the incisions which she’d
have to deal with for a few weeks.
So
now that the bypass was in place, Mara was ready to begin to lose weight. It would be physically impossible for her to
eat enough to sabotage herself THIS time.
Even if her stomach was to stretch out, it would a good deal of
time. And in the meantime, the pounds
would simply drop off. And that’s
exactly what happened! She looked
forward to being able to walk more easily, to climb the stairs to and from her
basement room, and one day to walk around a shopping mall again like a normal
person. There were so many things for
Mara to look forward to once she continued to lose weight.
And,
as she and I both knew, but everyone else seemed to ignore, plenty of pitfalls
waiting in the path as well…
(I
should have Part 2 written in time for Eternal Sunshine #36…and if anybody
wants to send me some feedback to keep me motivated, that would be
appreciated).
Just
a reminder…the events are basically all a true account of how Heather and I
met, and our first date. I wrote the
play longhand from prison for the anniversary of our first date. Some names have been changed for reasons I
forget at the time I typed it in (even Heather’s daughter’s name), but
otherwise this is very close to how it went.
There hasn’t been much feedback
to this, so I will just assume you’re all happy to see it finally end. Too bad, Heather loves the play, and did from
the moment I gave it to her in 2004. And
re-reading it now reminds me of little things I may have forgotten.
I’m
No Edward Norton
(An
Anniversary Gift to Heather Taylor)
By
Douglas Kent, © 2009
Part Five
(Conclusion)
ACT FIVE
INT. HEATHER'S
APARTMENT, STAGE RIGHT. -- EVENING
Stage Left it now dark. Stage Right is the same apartment setting,
with the addition of a refrigerator next to the coffee maker near center stage
(the left side of the apartment).
Heather and Doug enter through her door.
Upon entry, Heather turns and locks the door.
DOUG
Locking the door? Trying to keep strangers out?
HEATHER
Maybe I'm just trying to keep you
from leaving?
DOUG
I don't think you need to worry about
me running away any time soon, Heather.
Heather passes Doug, pausing for half
a second as her face approaches his.
Doug leans in ever so slightly, as if drawn in, but not enough to move
in for a kiss.
HEATHER
Well, this is my apartment. I'm really sorry about the mess. I was rushing around so much tonight that I
didn't have a chance to straighten up. I
swear I'm usually a much better housekeeper than this.
DOUG
If this is the apartment when its
messy, I'd hate to see it when its clean!
Compared to my place, this is as clean as an operating room. Besides, you didn't know that I was coming
over tonight.
HEATHER
Well, I was hoping that you would -
if you liked me after you met me, that is.
DOUG
How could you possibly have been
worried about that? Is there something
about you that anyone in their right mind would object to?
HEATHER
Stop it, you'll make me blush.
Heather walks over to the
refrigerator.
HEATHER (CONT'D)
Do you want some soda or anything?
DOUG
Are you having any?
Heather opens the refrigerator door,
looks in, and closes it.
HEATHER
I guess not, because there's nothing left
but an empty bottle of Sprite. I'm
sorry, I guess I need to go to the grocery store.
DOUG
It's fine really. I don't need anything.
Heather points to pictures on the
refrigerator door.
HEATHER
There are pictures of my little
Bailey.
Doug walks over to see them.
DOUG
She's beautiful. And she has your eyes, and your hair!
HEATHER
Not my hair. I color my hair. Nobody knows where she got the red hair from,
but I sure wish it was my color too!
DOUG
Nobody on either side has red hair?
HEATHER
Not that I know of. It's strange, though. George's Nana told me when I was pregnant
that she'd had a dream where our daughter would live in her house, and would
have bright red hair. She's always
having visions like that, and they usually come true.
DOUG
I hope she gives me her seal of
approval. I'll have to send her a
present, or a bribe.
Heather walks over the couch. Once again, as she passes Doug, he seems to
be pulled in to her, but does not commit to attempt a kiss.
HEATHER
Why don't you come sit down for a few
minutes? I know you have a long drive
but I hope you don't have to run off yet.
DOUG
I wouldn't leave unless my car was
being towed, and maybe not even then.
Doug follows and sits down on the
couch, nervously holding his hands in his lap.
HEATHER
So is the date going as well as you
expected?
DOUG
Better; I haven't spilled anything on
myself or fainted yet.
Doug sniffs his armpit.
DOUG (CONT'D)
And my deodorant is holding out so
far.
HEATHER
I suppose that's a good thing.
DOUG
It's supposed to keep on working no
matter how nervous you get.
HEATHER
And what do you have to be nervous
about?
For a few moments there is nervous
silence, until Doug finally throws caution to the wind, slides next to Heather,
leans in, and kisses her. A few short
kisses follow. Their arms wrap around
each other as the kisses become more passionate.
DOUG
I'm sorry if I'm not a very good
kisser. I'm horrible, aren't I?
HEATHER
Shut up and kiss me.
The kisses resume, and then Doug
pulls Heather close and begins to speak softly in her ear.
DOUG
Heather. I love the sound of your name. I could say it over and over again. Heather.
Heather. Heather. Heather.
HEATHER
Yes, oh kiss me.
After a few more kisses, Doug slides
his mouth down Heather's neck. Heather
tilts her head back, offering herself.
Doug begins to kiss and bite it gently, while Heather moans receptively.
DOUG
You don't mind that I'm biting your
neck, do you?
HEATHER
Oh no, I love it! Keep going!
Doug bites some more, and works down
toward her shoulder. He hesitates as he
comes to the edge of her sweater.
DOUG
I can't get to your shoulder and I
don't want to stretch your sweater. Do
you want to take it off?
Heather straightens up suddenly.
HEATHER
Wait a second, what are you trying to
do?
DOUG
What do you mean?
HEATHER
I mean you made the first move and
kissed me, and now you're asking if I want to take off my sweater? What happened to you being insecure? Maybe your whole insecurity routine was just
an act to get into my pants.
DOUG
(laughs)
Heather, on what planet would being
an insecure, nervous wreck help a guy like me get into the pants of a beautiful
woman like you? Besides, I told you, no
sex! I just didn't want to stretch and
ruin your sweater. Believe me, I am
sorry to say my insecurities are no act.
HEATHER
Okay then.
(pause)
You convinced me. Now less talking and more kissing.
Romantic kissing continues. Hands roam over backs and fronts, eliciting
aroused moans. Finally the pace slows,
and the couple separates slightly.
DOUG
I think we need to stop now, before
we go too far.
HEATHER
Are you sure?
DOUG
Yes, I'm sure. We agreed, no sex. Besides, I want to savor this feeling,
Heather. I waited my whole life for
this, I think I can wait a little while longer.
HEATHER
That's a beautiful thing to say, no
matter how disappointed I am.
Heather stretches her arms and
notices her watch.
HEATHER (CONT'D)
Oh no, it’s after midnight! You have to leave soon, don't you?
DOUG
I'm afraid so, if I plan on keeping
my job.
Heather stands and takes Doug's hand,
leading him to the door. There they kiss
and embrace once again.
HEATHER
Promise me you'll call tomorrow.
DOUG
No, Heather.
They kiss again.
DOUG (CONT'D)
I promise I'll call tonight when I
get home, and then I will call tomorrow.
More kisses follow.
DOUG (CONT'D)
Okay, I really do need to go now.
HEATHER
I know Doug. But can I ask you a personal question first?
DOUG
I can't think of a single question
from you that I wouldn't want to answer.
What is it?
HEATHER
How are you at painting toenails?
Stage Lights fade to black.
The End
Last
month, we gave you these two hypotheticals: #1. A
friend has designs on a colleague of yours who is married. He asks you to introduce them. Do you?
#2. Two of your friends have had
a fight and are not speaking. One regularly
makes inquiries about the other. Do you
give information candidly?
Robin ap Cynan - #1.
No. I am a divorce attorney and family mediator. I don't help
others break up committed relationships. Once they are broken though,
that's quite another thing.
#2. Yes, of course. Again
from my professional background, I major in facilitating communications.
My professional morality and my
personal morality are totally congruent, and inform each other. Which
drives which? Not sure, but I think personal experience drives the professional
ethics, and they then reinforce each other.
So, some years ago I was in a warm and
wonderful relationship. I introduced an ex of mine (we had had a friendly
mutual split-up) to my then partner. Very shortly afterwards (weeks)
they got together without my knowing, until I found out from a third party
that they had commenced an intimate physical relationship one with another,
with the result (to misquote Princess Diana) that I became the third party in
their relationship.
They are now living together, and have
been for 12 years. Enough said?
Melinda Holley - #1 – No, no, oh hell no! I'd tell my friend this
colleague is married. And if this person is truly my friend, he/she will
understand my feelings about marital monogamy. If this person continues
in trying to meet my colleague with the idea of seduction, that person is no
longer my friend.
#2 – (Again) No, no, oh hell no!
Been there done that got smacked from both sides. If two friends are
arguing, that's their argument. I'm not a part of it, and I don't play
peacemaker. I treat each of them as I've always done. If one (or
both) of them have a problem with that, it's their problem; not mine.
Per Westling - #1 - Yes, they're grown ups.
#2 - No. Don't like to spread kibosh (if that is the word?) about not
present persons, especially friends.
Phil Murphy - #1 - Hell no! I'd know how I'd feel
if someone did that to me! I'd tell my friend out straight that person was off
limits. But since he or she is looking, I'd help out and suggest someone else I
know who is hot,
looking for fun, and, more importantly, single. Of course, if the friend had a
serious crush I'd be more tactful and try and bring him down gently.
#2 - Yes. Absolutely. Sooner or later they'll start speaking again and
finding out how hurt the other person is speeds things up.
Don
Williams - #1 – Of course not.
#2 –
Probably, if I could determine that the motivation was right.
Heather Taylor - #1 – I guess
I would introduce them, but that’s it.
He’d probably find a way to meet her anyway. What they choose to do after that is their
business, sordid or not.
#2 – I would give information, but not in
detail and not really candidly….unless I was in a particularly gossipy mood
that day, and the other friend had pissed me off!
For Next Month (For the time being, I am selecting questions
from the game “A Question of Scruples” which was published in 1984 by High
Games Enterprises). Remember you can
make your answers as detailed as you wish.: #1. You need work. An
employer whose workers are on strike offers you a job. Do you take it? #2. While a house guest,
you accidentally crack an expensive china vase.
It is unlikely anyone will notice while you are there. Do you remain silent?
A Serious Man – Given the subject
matter of A Serious Man, it isn’t surprising to me that it has received
somewhat limited distribution. Brought
to us by the Coen brothers, those moviegoers expecting to find Fargo or O
Brother Where Art Though should look elsewhere.
A Serious Man is clearly their most autobiographical movie so far, and
treads in Coen style on some very simple topics: the meaning of life, how
perspective decides how we feel about our lives, how God speaks to us (if at
all), and how we know anything about anything.
In other words, A Serious Man is to popcorn movies as War and Peace is
to some light reading.
The
plot, a parable of sorts itself (and loosely based on the biblical tale of Job),
centers on Larry Gopnik (Michael Stuhlbarg).
Larry is a physics professor, about to receive tenure, married with two
children. He lives in a peaceful suburb
area of Minneapolis in 1967 (which is beautifully recreated in detail;
everything about the film carries the essence of the late 60’s). To Larry, everything in his life seems to be
on the right track. His son is about to
have his Bar Mitzvah, he enjoys his job, he loves his wife…even his nebbish
brother (Richard Kind) who is staying with the family and sleeping on the couch
manages not to break his stride.
Suddenly,
though, cracks appear and Larry discovers his life is not what is seems to be
(or is it simply that it has changed into something else?). A disgruntled student attempts to bribe Larry
for a passing grade (or does he?), and then threatens to sue him. Larry’s wife Judith (Sari Lennick) announces
she wants a divorce, as well as a Get (a ritualistic Jewish divorce) so she can
marry friend of the family Sy (Fred Melamed).
His son smokes pot constantly, and owes a neighborhood tough $20; his
only concern seems to be whether his father can fix the television antenna so
he can watch F-Troop. Judith and Sy
eventually convince Larry to move into the local motel (the Jolly Rodger) with
his brother. Money pressures are
surrounding him, and the divorce is simply icing on the cake. Even the Columbia Record Club is hounding him
for money.
At
the urging of a few minor characters, Larry goes to “see the Rabbi.” In this case there are three Rabbis, and
Larry seeks advice from each of them.
What is God trying to tell him?
What is he supposed to do? Why
has his happy life been turned upside down?
A
complex web of questions tie the film together.
Can we really know anything? Is
life simply a collection of surmises? Are
the coincidences and events of life messages from above, or simply the daily
hassles of life as a human being? What
is faith, how do we keep it, and does it matter? An opening scene in A Serious Man, spoken in
Yiddish but subtitled in English, seems to have no connection to the rest of the
film…but I believe it does. Because A
Serious Man is such a personal film to the Coens, it will likely have different
meanings to different people. It is also
very heavy on Judaic references, which may be lost on some audience
members. And the final scene leaves as
many questions as it answers.
I
won’t say that A Serious Man was the most enjoyable film the Coen brothers have
given us, but it is to me the most thought provoking, the most meaningful, and
the most detailed. I really don’t feel
able to give it a true full review, because there are still so many things I
need to consider…what did this mean?
What did that mean? What was the
purpose of that exchange?
Walking
out of the theatre, I was suddenly reminded of a page I printed in an old issue
of Maniac’s Paradise explaining the differences in various religions using the
term “Shit Happens.” It ends with
“Judaism: Why does shit always happen to us?”
Seen on DVD – The Silent Partner (C+, rather
slow-moving 70’s-era Elliot Gould piece.
On the border between “wish it was better” and “wish it was worse so we
could stop watching it). The 50
Worst Movies Ever Made (B-, rather short and amusing documentary including
minor clips and plot points of what the producers regard as the 50 worst films
in history, from Ed Wood to Howard the Duck).
My Dog Skip (B+, corny but
sweet, and any decent and honest movie about the bond between a human and a dog
is usually worth it). The Unborn and Who Could Kill a Child (Incomplete,
two movies we got from Netflix which we simply could not fight our way
through. Terrible dialogue, plot holes
you could drive a motor home through…just awful).
Kevin
Wilson: Ouch, not that good of a performance
last time in BPD. I almost went with The Breakfast Club over Ferris Bueller
but I liked Ferris Bueller more. I also didn’t stop and think about the
tennis player either. I don’t follow the sport but had I just stopped
might have come up with Federer instead of Sampras. At least Federer is
still playing. Isn’t he? I also completely forgot about the Joker
and like many certainly would have chosen Nike as that was the most
obvious. Now, I’m in a hole probably too big to recover but we play on.
[[You never know, the right set of
answers and smart Joker application could move you up quickly.]]
Melinda Holley: I
took my 14-year old niece and her friend to the movie [Paranormal Activity].
My one qualification was I wasn't sitting between them. I'll take abuse
on one side of my body but not both *g*. Throughout the first 3/4 of the
movie, I was bored silly. Frankly, I'd see much scarier stuff on prime
time TV (A Haunting, for instance) and the 'suspense' just wasn't there for me.
[[We’ve watched all 4 seasons of A
Haunting that are on DVD and as I think I mentioned in my review, the “rules”
of activity from that show all seem to be applied here, as do many of the
common mistakes.]]
However, the final 1/4 of the movie is much better. Business picks up, so
to speak. Actual suspense builds, and I found myself mentally
arguing with Micah about what to do. IMHO, the final scene would have
been TOTALLY AWESOME if it had been in 3D. It would've dropped people to
the floor in fright.
Overall, to be honest, I haven't a clue
why people are leaving the movie before it's over saying it scared them.
Until the last 1/4, there's nothing frightening going on.
Is it worth the money? If you're
able to take advantage of matinee prices, yes. Otherwise, it's debatable.
But if you want to really have fun,
wait until it comes out on DVD and rent it. Offer it up as a movie when
your kids have friends over. (But make sure they're at least of teenage
years. As non-frightening as I think this movie is, it's not a movie for
small children.) Turn out the lights and watch it in the dark. Once
the final scene is over, take a deep breath and scream "BOO!"
The ensuing panic is probably good for a couple of days' enjoyment.
And, no, I didn't do that to my niece
and her friend. I was sorely tempted, but there were a lot of people in
the theater; and some of them had been scared. Frankly, I wasn't close
enough to the exit to pull it off.
Yes, I AM sadistic that way. Ask
my younger sister.
[[By the way, I have read there are two
alternate endings to the film, or three…and if you search Youtube you can find
them. One ending was never filmed…I
guess it cost too much.]]
Per
Westling: One movie I got to see part of (first part) at the latest local
SF club meeting, was "FAQ about Time Travel". It seems to me that it
is a movie suitable for nerds like me who like to read and discuss SF. It seems
to be in line with a movie some years ago where some aliens appear at a SciFi
con to ask the Star Trek crew for help to defeat their enemy. (Don't remember
the name but it was funny.) "FAQ..." is a British movie.
[[Not sure, was that Galaxy Quest?
Never saw it though.]]
I was one of those with BBS experience, including the community style story. We
had a story starting with a mechanical Santa in a glass box, hitting the wall
with a cotton tipped stick, and ending with a chain-saw equipped mad Santa
running around, killing people as in a gore movie...
[[The BBS time was a lot of fun, but also a LOT of work. Mara and I had two BBS’s, plus our own
international BBS echo-network. As we
saw usenet take hold, we knew it wouldn’t be long for the world.]]
A third cat? So you really are a cat-person. I regard myself as one as well, as
I am not a herd animal. But allergy made
the choice fell on having a dog instead. I do think that having a pet is a good
thing, good for your health etc, and having a dog is even better as you go out
more.
[[I’ve had as many as five indoor cats at once, plus a number of
outdoor strays (fixed). In this
apartment, two seems fine, as much as we’d like a third. We’d love a dog too – or two – but that is
not an option in this place.]]
My choice of dog race more than 10 years ago fell on Chihuahua, a race which has
almost as much attitude as cats... And they are quite cute as well: http://www.facebook.com/photo.php?pid=30320256&id=1030956637
[[I’ve always preferred bigger
dogs. The only dogs that are even medium
sized which I like are Welsh Corgis, Beagles, and perhaps the Basset Hound
(undecided overall on that one).]]
Philip
Murphy: I must say I'm really impressed with your play thus far and I
hope there's plenty more where that came from.
[[Well, just one more act, which is in this issue…then it’s
done. Sorry!]]
I'm currently fuming at the fact that we were dumped out of the Soccer World
Cup by France by such a blatant handball in the
box. That goal should't have stood **Grrr** Monsieur Thierry 'le hand of God'
Henry of Arsenal has a LOT to answer for! There's about 5 million angry Irish people who want to strangle the ref and his
linesmen for not spotting what everyone else in the WORLD did...There.... now I
feel better. Fair play to the French for actually saying it was a handball -
still gutted about not going to South Africa but
them's the breaks.
[[I thought it was a fair goal.
Looked good to me! (hee hee)]]
Other than that - graduated so now I'm unemployed with an MA. Looking for a job
and also applying for the Green Card lottery, just in case. Really rough jobs
market here - I've never seen it so bad.
Hope Heather and the Great Balls of Furry DOOOOOMMMM!!!!! are doing
well.
[[I thought it was a general rule that as soon as someone gets a
degree they discover it is worthless in terms of employment?]]
Andy York: Doug - if you'd put in a short note that I've been busy
and haven't had time to put together a new OotW for this month. I expect to
return in December and the new deadline is December 26
for Oscar movies, Hangman and any letters or
commentary folks would like to send in.
Why Do I
Play Diplomacy? Why Do You?
By Paul
Milewski
Assuming
that my choosing to play Diplomacy is the result of a rational decision on my
part, the implication is that I consider myself better off playing Diplomacy
than not. Accountants tend to preach FMV
and arms-length exchange of money for something else (two parties unrelated to
each other, neither party under a compulsion to buy or sell, so the price they
agree upon is “fair value” or “fair market value”). Economists take the better view that if each
party to the transaction didn’t think he would be better off after the exchange
than before, the exchange wouldn’t occur.
Economists also traditionally assumed that you ration your money (and
time and anything else that is scarce) so that your total happiness is
maximized. Introductory economics
textbooks are full of this stuff, or they used to be when I studied the subject
many, many years ago. My decision to
play implies that I think it’s worth the time and effort I expend (very little
money is involved) or that I get out of it more than I put in.
What is it that I believe
I gain from devoting the time to playing Diplomacy that I do? I suspect that in my case some value comes
from the act of being mentally absorbed.
A book I read years ago, The Origin of Consciousness in the Breakdown
of the Bicameral Mind by Julian Jaymes, a book I would recommend for its
discussion of what constitutes consciousness, if for nothing else, argues that
when we are absorbed in some project (like one of these awful, enormous Excel
spreadsheets I get into for my work, or some 500-piece jigsaw puzzle) we lose
self-awareness, which is equivalent to losing consciousness—hence, time passes
quickly for us. Whether you buy that argument
or not, and this bicameral mind idea can be carried into some wacko pop
psychology without much trouble, it is plain that people engage in a
complicated task like playing chess, for instance, simply to get their mind off
things, which is, by definition, recreational.
I have lost myself just watching a baseball game. It’s no accident that you find jigsaw puzzles
in the waiting rooms of Intensive Care Units.
If
it is a matter of just getting my mind off things, perhaps winning (or being
included in a draw, etc.) isn’t that important to me as it is to
someone else. Although I am one of those
people who feels very uncomfortable engaging in introspection, as I don’t trust
myself to come to the correct conclusion, it seems reasonable to conclude that
inasmuch as I continue playing Diplomacy, after playing Diplomacy all the years
that I have and never having an 18-center win to my credit, perhaps an
18-center win isn’t all that important to me. This isn’t so much a matter of me having my
own, secret victory condition; it’s more a matter of my own attitude to a
multiplicity of things, perhaps to the universe as a whole. Maybe it’s my “personality type”—if anyone is
interested, I’m an ISTP on the Briggs-Myers.
(I remember that because it sounds like an oil additive.)
In a real war, it pays to
know as much about your enemy as you can.
A general on one side may have provided to him a fairly detail biography
of the general he is facing on the other side.
It would make sense before starting a Diplomacy game in earnest to try
to gain some understanding of what makes the other players tick. This weekend my wife and I saw the latest
George Clooney movie, Men Who Stare at Goats, two hours of our lives
we’ll never get back, but at one point the Clooney character makes the joke
about what’s the most often repeated phrase in French? “I give up.”
I’ve heard this type of stereotype as the basis for a joke before, but I
suspect the person telling it and the person hearing it may not take into
consideration the human slaughter in WWI for a few hundred yards of ground that
would be lost in the next counterattack.
Perhaps
one of the worst aspects of a shrinking pool of players for postal Diplomacy is
that we know (or think we know) each other too well. Even worse, being social animals, people will
sometimes behave a certain way because they think it’s the way they are
expected to behave. Maybe we’ve assigned
each other to arbitrary categories or pigeonholed people erroneously.
Back when the Boardman
Number Custodian regularly published the results of the many games played since
his last publication, the data was organized first by game, second within game
by country, and I often felt the implication was that one country might be a
stronger country than another (anybody would be more like to win with Country A
than with Country B). The data should
have been organized all along first by person playing, perhaps second by who
the other people were whom the person was playing against. I believe the skills displayed by Kathy
(Byrne) Caruso’s success playing Italy should have been transferable to her
playing any of the 7 possible countries on the board. She had no “secret weapon”—her armies and
fleets worked just like anybody else’s, she played by the same rules. It was her skill in dealing with the other people
in the game that made the difference. It
may be that someone who seems to get wiped out fairly early may at the very
least be repeatedly doing something that is counterproductive. It’s like the guy who has been divorced 5
times: maybe his track record has something to do with him—is there a
pattern? Oddly enough, the most valuable
piece of information about a Diplomacy player, literally how well he plays with
others in general and with certain people in particular, has never been
tabulated, so far as I know.
Brain Farts: The Only Subsubzine With It’s Own
Fragrance
By Jack “Flapjack” McHugh – jack@diplomacyworld.net
(or just email Doug and he’ll send it to me)
Issue #13
I know you expected a big, long rant
about the Phillies losing. Nope. Obviously I wanted the Phils to win, but they
had a great year, and you can’t win every season no matter how much money you
spend (you hear that Steinbrenner?). In
fact I’d like to take this opportunity to congratulate the Philadelphia
Phillies for another amazing season.
Thanks guys…any team that can have Chan Ho Park in the bullpen and still
wins more than half their games is a miracle anyway.
But as for the Eagles…Andy Reid has got
to go. His coaching is worthless, his
play calling is like a third-grader.
Look Reid, you’re not coaching a bunch of neighborhood kids tossing a
Nerf ball around. This is an NFL
Football team….professional football, got it?
You can tell his mind is NOT on the game. He hasn’t changed in years, he’s as
predictable as Peanuts reruns in the comics section. Geez, do you think Charlie Brown is gonna
kick the ball this time?
Check
out this photo, and you tell me….is Reid thinking about what play to call, or
about what kind of gravy to put on his two pounds of mashed potatoes at
dinner. The guy is useless.
I can accept losing to the Cowboys, or
some other professional team. But to Oakland?
That should have been it. After
the loss to Oakland I wouldn’t have fired him, I would have brought him up on
charges. But week after week, there he
stands on the sidelines. I wish they’d
leave one camera on Reid all game, because I am certain that he’s snacking when
he holds that clipboard up to his mouth.
Oh well, with arteries like his he can’t live forever.
Adult’s-Only
By Popular Demand
Okay, I decided to go ahead and start
this stupid thing. If I don’t get at
least 5 or 6 people playing I’m not going to do it. So it is up to you. The rules are the same as in Doug’s version,
except no joker category. The only real
difference is I will be using categories that are directed toward the older
(not necessarily more mature) reader.
Send all answers to jack@diplomacyworld.net
which Doug was nice enough to set up for me.
He didn’t have a choice, I’d kick his ass if he didn’t do it, and when
he offered me an email address from his Helpful Kitty domain I told him he
could stuff it. If you send answers to
my regular email I will probably ignore them, depending on my mood. I don’t want the answers getting stuck in
Spam Hell by the Gmail filters, since many of them may be obscene. 10 rounds.
I can’t afford to give prizes, but Doug said he’s give the winner a DVD
or an old porno VHS, or something. It’s
free, so take what you can get.
The Round 1 categories will be:
Deadline will be the Friday before Doug’s
deadline, which means this month (how fitting) December 25th at
midnight.
Remember, I’m counting on some of you to
play. And you must be 21 or older to
send in answers.
Finally,
here are a few photos (a set) that came to me via email this week. Remember all those hot hippy chicks of the
60’s? If you’re not old enough, you’ve
seen their kind in movies and TV shows. ß They usually looked like this. Well, where are they now?
Do you really want to know?
Okay…à
Diplomacy (Black Press – Permanent Opening
in ES):
Signed up: None, needs seven to fill.
Gunboat Diplomacy (Black Press): Signed up: One,
need six more to fill. Sign up now!
Diplomacy Bourse (Black Press): Buy and sell the currencies
of the Diplomacy nations. This Bourse is
using the new game “Dulcinea” as its basis.
Players may join at any time (one just joined this issue), and
are then given 1000 units of every currency still in circulation. The rules to Bourse can be found in ES #24.
By Popular Demand: Game currently
underway, join any time.
Adult’s Only By Popular Demand: Game starting in
Jack’s sub-subzine “Brain Farts.” Join now!
Eternal Sunshine Movie Quote Quiz: 10 rounds, starts
this issue, join now! You can find it at
the end of the zine.
Standby List:
HELP! I need standby players! – Current
standby list: Graham Wilson, Jim Burgess (Dip only), Jeremie Lefrancois (Dip
only), Lance Anderson (Dip only), Martin Burgdorf, Paul Milewski (Dip only), and
whoever I beg into it in an emergency.
I may offer another Gunboat 7x7 soon, so
keep your eyes open. I’m also considering
variants like Cline 9-Man (one player has shown interest so far), Youngstown,
or Woolworth. Does anybody have an
interest in Kremlin? If somebody wants
to guest-GM a game of anything, just say the word. If you have specific game requests please let
me know.
White
Press Diplomacy “Creepshow” 2009D, Game Start!
Good luck to the 3 Cronins (related), the 3 Wilsons
(not related), and to Pat (related to Pat)
Austria
(Brad Wilson - bwdolphin146 “of”yahoo.com): Has A Bud, A Vie, F Tri.
England (Chuy Cronin
– chuykdc_92 “of” hotmail.com): Has F Edi, F Lon, A Lvp.
France (Michael
Cronin – mfmcronin “of” q.com): Has F Bre, A Par, A Mar.
Germany
(Pat Vogelsang – godawgsgo33 “of” yahoo.com): Has F
Kie, A Ber, A Mun.
Italy (Graham Wilson
– grahamaw “of” rogers.com): Has F Nap, A Rom, A Ven.
Russia (Kevin Wilson - ckevinw “of” comcast.net): Has F
StP(sc), F Sev, A War, A Mos.
Turkey (Larry Cronin
– lcroninmd “of” msn.com): Has F Ank, A Con, A Smy.
Remember,
this is a White Press game (unlike many of the games in Eternal Sunshine) so
any press you submit must be clearly from you…by name, nation, capital,
historical figure, etc.
Spring 1901 Deadline is December 29th 2009 at 7:00am
my time
Diplomacy
“Wouldn’t It Be Nice?” 2008A, F 08
Austria (Kevin
Wilson
- ckevinw “of” comcast.net): A Galicia Supports A Silesia - Warsaw (*Fails*),
F
Greece - Bulgaria(sc) (*Bounce*), F Ionian Sea - Greece (*Fails*),
A
Rumania Supports F Greece - Bulgaria(sc) (*Dislodged*, retreat Budapest,
Ukraine, OTB),
A
Serbia Supports F Greece - Bulgaria(sc), A Silesia - Warsaw (*Fails*), A
Vienna Hold,
A
Warsaw - Moscow (*Bounce*).
England (Jérémie
LeFrançois - jeremie.lefrancois “of”gmail.com): F Belgium Hold,
F
Berlin Supports A Warsaw - Prussia (*Void*), F Helgoland Bight – Denmark,
F
Irish Sea Supports F North Atlantic Ocean - Mid-Atlantic Ocean (*Fails*), A
Kiel Supports F Berlin,
A
Livonia - Moscow (*Bounce*), F Mid-Atlantic Ocean - Portugal (*Bounce*),
F
North Atlantic Ocean - Mid-Atlantic Ocean (*Fails*), F North Sea – Holland,
A
Sevastopol Supports F Bulgaria(ec) - Rumania.
France (William Wood
– woodw “of” offutt.af.mil): A Gascony Supports A Burgundy - Marseilles
(*Void*),
A
Paris Supports A Gascony.
Germany (Graham
Wilson – grahamaw “of” rogers.com): A
Bohemia Unordered,
A Burgundy
Supports A Munich – Ruhr, A Munich – Ruhr, A Prussia - Munich (*Impossible*).
Italy (Don Williams
– dwilliam “of” fontana.org): A
Marseilles - Spain (*Fails*), F Piedmont - Gulf of Lyon,
F
Spain(nc) - Portugal (*Bounce*), F Tyrrhenian Sea - Western Mediterranean,
F
Western Mediterranean - North Africa.
Turkey (Brad Wilson
- bwdolphin146 “of”yahoo.com): F
Aegean Sea - Bulgaria(sc) (*Bounce*),
F
Black Sea Supports F Bulgaria(ec) – Rumania, F Bulgaria(ec) – Rumania,
A
Constantinople Supports F Aegean Sea - Bulgaria(sc).
Winter 08/Spring 09 Deadline is December 29th 2009 at 7:00am my
time
Supply
Center Chart
Austria:
Budapest,
Greece, Serbia, Trieste, Tunis, Vienna, Warsaw=7, Even or Remove 1
England:
Belgium, Berlin, Denmark,
Edinburgh, Holland, Kiel, Liverpool,
London,
Moscow, Norway, Sevastopol, St Petersburg, Sweden=13, Build 3
France:
Brest, Paris=2, Even
Germany:
Munich=1, Remove 3
Italy:
Marseilles, Naples,
Portugal, Rome, Spain, Venice=6, Build 1
Turkey:
Ankara, Bulgaria,
Constantinople, Rumania, Smyrna=5, Build 1
PRESS
Con-Paris and Berlin: Nice job of resisting A/I. Well done all
around. Not.
Ger->Eng: What? Wasn't I a good and loyal toady?
Diplomacy
“Dulcinea” 2008C, Summer/Fall/Autumn 05
Austria (Stephen
Agar – stephen “of” stephenagar.com): F Apulia
- Adriatic Sea,
A
Bohemia Supports A Ukraine - Galicia (*Dislodged*, retreats to Vienna), A
Trieste – Venice,
A
Tyrolia Supports A Venice – Piedmont, A Ukraine – Galicia, A Venice – Piedmont,
A
Warsaw Supports A Moscow (*Ordered to Move*).
England (Philip
Murphy trekkypj “of” gmail.com): F English Channel Supports A Gascony – Brest,
A
Gascony – Brest, F Mid-Atlantic Ocean Supports A Gascony – Brest, F Norway -
Norwegian Sea,
F
Norwegian Sea - North Atlantic Ocean, A St Petersburg Hold.
France (Brad Wilson
– bwdolphin146 ”of” yahoo.com): F Brest
Supports A Picardy (*Disbanded*),
A
Paris Supports F Brest, A Picardy Supports F Brest (*Cut*), F Spain(sc)
- Portugal.
Germany (William
Wood – woodw “of” Offutt.af.mil): A
Belgium - Picardy (*Fails*), A Kiel – Munich,
A
Munich – Bohemia, F Prussia – Livonia, A Ruhr Supports A Kiel – Munich,
A
Silesia Supports A Munich - Bohemia.
Italy (Melinda
Holley – genea5613 “of” aol.com): F Gulf
of Lyon - Spain(sc),
A
Marseilles Supports F Gulf of Lyon - Spain(sc), F Tunis - Western
Mediterranean.
Russia (Jack McHugh –
jwmchughjr “of” gmail.com): No Retreat Received,
A Mos retreats OTB..No units.
Turkey (Jim Burgess –
jfburgess “of” gmail.com): F Sevastopol Hold,
F Aegean
Sea Supports F Eastern Mediterranean - Ionian Sea, F Eastern Mediterranean -
Ionian Sea,
F
Ionian Sea – Naples, A Moscow - St Petersburg (*Fails*), F Naples –
Rome, A Rome – Tuscany.
As Stephen Agar provided a retreat order for A Boh, I went ahead
and used it (it was the only possible retreat anyway).
For those of you interested, a “duplicate” of this game now
exists (but I am not printing it separately until necessary, which will be in
ES #36). You can see the details by
checking out the game of Deviant Diplomacy II, and in particular reading Rule
#31)
Winter
05/Spring 06 Deadline is December 29th 2009 at 7:00am my time
Supply
Center Chart
Austria:
Budapest, Rumania, Serbia,
Trieste, Venice, Vienna, Warsaw=7, Even
England:
Brest, Edinburgh, Liverpool,
London, Norway, St Petersburg, Sweden=7, Build 1
France:
Paris, Portugal=2, Remove 1
Germany:
Belgium, Berlin, Denmark,
Holland, Kiel, Munich=6, Even
Italy:
Marseilles, Spain,
Tunis=3, Even
Russia: None=0,
OUT!
Turkey:
Ankara, Bulgaria,
Constantinople, Greece, Moscow, Naples, Rome, Sevastopol, Smyrna=9, Build 2
PRESS
Paris-Wandering
Italian:
Well done, take me down in your wreckage. Thanks.
IRELAND
TO FRANCE: Tell 'le hand of gaul' that next time he tries a handball in an
Irish penalty box, it'll be an ambulance he'll be bleedin' needin...
SMAUG THE MAGNIFICANT TO PRIME MINISTER:
*So.... tell me... why haven't you
beaten the French into pulp yet? *snort flames* So disappointing to see such
mediocrity in an English player...
PRIME MINISTER TO ALL: **tumbleweed*
Um, is the telegraph supposed to be this quiet...... Hello? HELLLLLLLLOOOOOOO?
“Dulcinea”
Diplomacy Bourse
Billy Ray Valentine: Missing in action.
Duke of York: No activity
Smaug the Dragon: Sells 500
Pounds. Buys 1250 Rubles, 1000 Francs.
Rothschild: Sells 500
Francs. Buys 343 Piastres.
Baron Wuffet: Chooses to continue
the “embarrassing all hold.”
Wooden Nickel
Enterprises:
Sells 500 Crowns, 500 Lire, 500 Rubles.
Buys 324 Pounds, 325 Marks, and 500 Piastres.
VAIONT Enterprises: Sells 500 Lire,
300 Marks, 300 Piastres. Buys 955
Pounds.
Insider Trading LLC: Sells 500
Lire. Buys 370 Crowns.
Russia is
eliminated from Dulcinea, so the Ruble becomes worthless immediately following
the above transactions.
Next Bourse Deadline is December 28th 2009 at 7:00pm my time
PRESS
Rothschild
– Smaug: But the Pound went up – in our
game as in reality!
Prime Minister to Smaug the Dragon: *My
plans for the French are doing just fine, thanks.
Smaug the Dragon to Prime Minister:
*Is that so? *snorts flames* So you won't mind me dumping Sterling and buying
Francs then?
Diplomacy “Just a Taste” 2009C, W 01/S 02
Austria
(William Wood – woodw “of” offutt.af.mil):
Build A
Vienna, Build A Budapest. A Albania –
Greece,
A Budapest Supports A
Rumania (*Ordered to Move*), F Greece - Aegean Sea,
A Serbia Supports A
Albania – Greece, A Vienna Hold.
England
(Robert Jewett – Robert_Jewett “of” navyfederal.org
and robertjewett “of” yahoo.com):
Build A London. F Barents
Sea Supports A Norway - St Petersburg, A London – Norway,
F North Sea Convoys A
London – Norway, A Norway - St Petersburg.
France
(Paraic Reddington - Paraic.Reddington
“of” vix-erg.com): Build A Paris, Build F Brest,
Build F Marseilles. A
Belgium Hold, F Brest - Mid-Atlantic Ocean, F Marseilles - Gulf of Lyon, A
Paris – Burgundy,
A Portugal – Spain, F
Spain(sc) - Western Mediterranean.
Germany
(Philip Murphy trekkypj “of”
gmail.com): Build A Kiel. A Galicia Supports A Bulgaria
– Rumania,
A Kiel - Denmark
(*Bounce*), A Silesia – Prussia, F Sweden - Denmark (*Bounce*).
Italy
(Ian Pringle - pringle.ian “of” btinternet.com):
Build F
Naples. F Ionian Sea - Eastern Mediterranean,
F Naples - Ionian Sea, A
Tunis Hold, A Venice Hold.
Russia
(Don Williams – dwilliam “of” fontana.org):
Build A
Moscow.
F Baltic Sea Supports F
North Sea - Denmark (*Void*), A Moscow - Ukraine (*Bounce*),
A Rumania - Bulgaria
(*Disbanded*), F Sevastopol - Black Sea (*Fails*), A Warsaw - Ukraine
(*Bounce*).
Turkey
(Graham Wilson – grahamaw “of” rogers.com): Build F
Constantinople. F Ankara - Black Sea,
A
Armenia - Sevastopol (*Fails*), A Bulgaria – Rumania, F Constantinople
Supports F Ankara - Black Sea.
Fall 1902 Deadline is December 29th 2009 at 7:00am my time
PRESS
Reuters: Russian authorities have lost contact with a freighter
carrying lumber from St Petersburgh to Morocco.
The ship was last seen heading South past Sweden.
Rumours abound that the vessel has been hijacked by pirates. It's new
destination is currently unknown.
F to RT: Time for you two to get some counselling and then kiss and
make up.
Kaiser Wilhelm III to Drumknott, Personal Secretary to the Kaiser: *Some
KLUTZ keeps mixing up my versmeggen messages! When I say zer damn Sultan is to
be told something I don't Schengen well mean send it to the Tsar! FIX IT!
*TELEGRAM FROM THE KAISER TO REUTERS*:
Ve are not lost! Ve bought those Michelin guides from the French in gutt faith!
Zer Bradshaw's Guide was zu teuer.... too.... bambi? venison?... no... i mean
deer.
F to G: I've got the mega-jumbo popcorn and am sitting back to enjoy
the show.
F to all: The French high command has ordered its units to holiday in
the South of France and Spain.
The recent French military expansion was necessary to help quell farmers'
protests. There are no further plans for expansion. The French continue to
maintain a 'surrender first' military policy.
Greater Germany – Lesser Germany: Dear Neighbour.
On the direct orders of the Kaiser, I am hereby instructed to inform you that
we are cancelling Christmas in Austria this year. Your antics in Rumania have
displeased the Kaiser. In between bouts of pretending to be a tree, he is
demanding that we divert all our coal supplies so that we can launch commando
raids on your stockings, taking the presents from them and filling them with
coal. After this he tried snorting sand up his nose with a straw, but that's
neither here or there. He is our Kaiser and we do his bidding.
We are also forbidding all transport of beers, wines, spirits, cakes, mince
pies, pastries, and toys between our borders as part of these utterly pointless
measures. In short, as far as Germany is
concerned there will be no Edelweiss sung in Austria
this year, no puddings, no bratwurst, no happy playing children. Yodelling,
however is perfectly fine; in fact we encourage it because we hope your
horrible singing will trigger an avalanche or two to entomb your idiot generals
in their silly wooden chalets in the mountains.
I know you may think that this is an act of war - but it is not. For we are
brothers in culture, in language and in history.... our two nations. Of course
we are the stronger Germans... but it is our duty to remind our younger, weaker
brother that they are misbehaving, and pull them by the ear, hard, until they
start behaving as good little boys should. Who knows, perhaps next year there
will be strudel for everyone come Christmas-time!
So to sum up - stop your dalliance with the Russians who only want you for your
money and your land. They are bold little boys who want to get you into
trouble. The Kaiser is your friend. Trust him, he has your best interests at
heart. And taxidermy, but that's just his special way.
Or will we have to talk about two little boys and their two little toys?
Yours etc.,
Baron Graf Von Schengen
Aide to the Kaiser
p.p. Kaiser Wilhelm III of Germany
*General
Oggo Hellen-Mutt von Klingerhofen to All: *As zey say in Blackadder, with 40,000 men being butchered a week
who's going to miss a few pigeons? Und it's not our fault zey keep flying into
our tents, Ja?
*Kaiser to Russia:
*That's *'*Kaiser' Birdbrain to you. KAISER! Just because you are in zer knife
fight over zere, don't blame me! Und stop misleading our Brother! Franz ist a
good little boy - he doesn't do zat sort of thing normally. Zis is all your
fault for corrupting his mind wiz junk!
Diplomacy
“Bellicus” from Strange Meeting, Spring/Summer 1906
England
(Smiley McKinnon – Boltar35 “of” aol.com): F
Edinburgh no move received,
A
London no move received.
France
(Pat Vogelsang – godawgsgo33 “of” yahoo.com): A Belgium Supports A Ruhr – Holland,
A
Burgundy Hold, A Clyde - Edinburgh (*Fails*), F English Channel -
London (*Fails*), A Gascony Hold,
F
Irish Sea Hold, A Ruhr - Holland.
Germany
(Beartla de Burca – beartlab “of” yahoo.ie): A Holland Hold
(*Disbanded*).
Italy
(David Latimer – davidlatimeryork “of” yacoo.co.uk): F Adriatic Sea Supports F Tunis - Ionian Sea,
F
Tunis - Ionian Sea (*Fails*), A Tyrolia – Bohemia, A Venice - Tyrolia
(*Fails*).
Russia
(Chris Babcock – cbabcock “of” asciiking.com): F Baltic Sea – Denmark, A Berlin – Kiel,
F
Denmark - North Sea, A Kiel – Ruhr, A Moscow Hold, A Munich Supports A Vienna –
Tyrolia,
A
Norway – Sweden, F Norwegian Sea - North Atlantic Ocean, A Silesia Supports A
Munich,
F St
Petersburg(nc) – Norway, A Vienna - Tyrolia.
Turkey
(Phil Amos – p.v.a “of” btinternet.com): F
Aegean Sea - Ionian Sea,
F
Albania Supports F Aegean Sea - Ionian Sea, A Budapest Supports A Trieste, F
Constantinople - Aegean Sea,
F
Greece Supports F Aegean Sea - Ionian Sea, F Ionian Sea – Naples, A Serbia
Supports A Trieste,
A
Trieste Hold, F Tyrrhenian Sea - Rome.
I am calling Jack McHugh (jwmchughjr
“of” gmail.com) to standby for England
Fall/Winter
1906 Deadline is December 29th 2009 at 7:00am my time
PRESS
None. You guys suck.
Diplomacy
“Chimaera” from Strange Meeting, Spring/Summer 1906
Austria
(Tim Deacon – timdeacon1 “of” hotmail.com): A Budapest Supports A Trieste – Serbia,
A
Greece Supports A Trieste – Serbia, A Trieste – Serbia, A Vienna Supports A
Budapest.
England
(Nigel Pepper – nepper “of” totalise.co.uk): A Brest Hold,
F
English Channel Supports F Irish Sea - Mid-Atlantic Ocean, A Gascony Supports F
Spain(sc),
F
Holland - Belgium (*Bounce*), F Irish Sea - Mid-Atlantic Ocean, F Kiel
Hold, F Liverpool - North Atlantic Ocean,
A
Paris – Burgundy, F Picardy - Belgium (*Bounce*),
F
Spain(sc) Supports F Irish Sea - Mid-Atlantic Ocean (*Cut*), A Wales Hold.
France
(Robert Jewett – Robert_Jewett “of” navyfederal.org and robertjewett “of”
yahoo.com):
Build A Marseilles
(Impossible, not a build season)..F Portugal - Spain(sc) (*Fails*), A
Ruhr no move received,
A
Marseilles S F Portugal – Spain(sc) (No Such Unit).
Italy
(Jimmy Cowie – jcowie “of” madasafish.com): F Ionian Sea - Aegean Sea,
F
Mid-Atlantic Ocean Supports F Portugal - Spain(sc) (*Dislodged*, retreats
to Western Med),
A
Tyrolia Supports A Bohemia, A Venice no move received.
Russia
(Mike Oliveri – oliverima “of” aol.com): F Ankara – Constantinople, A Armenia – Sevastopol,
F
Berlin Hold, A Bohemia Supports A Vienna - Tyrolia (*Void*), A Bulgaria
Supports A Greece,
F
Constantinople – Smyrna, A Munich Supports A Paris – Burgundy, A Rumania
Supports A Warsaw – Galicia,
F
Sevastopol - Black Sea, A Silesia Supports A Munich, A Smyrna – Armenia, A
Warsaw - Galicia.
The England/Russia Draw
Proposal Fails
Fall/Winter 1906 Deadline is December 29th 2009 at
7:00am my time
PRESS
None…you guys suck.
Diplomacy
“Albion” from Strange Meeting, Fall/Winter 1905
I did not receive an adjudication from Stephen. If I do I will make sure it is forwarded along
to all players as soon as possible.
Watch the Eternal Sunshine Yehoo group for updates as well.
Remember: Orders go to
Stephen Agar!!!
Deviant Dip II –
“Black Licorice” – 2009Brc08 – Spring 1903
Drance (Jim Burgess
– jfburgess “of” gmail.com with Don Williams ordering units): StP H, Ser(1) H,
Mun H, Ukr H, Cyp H, Lyo H.
England (Russell
Blau – russblau “of” imapmail.org): Wal S Nth-Lon, Bla(1) S Gal-Rum, Ank S Spa-Smy,
Nth - Lon, Gal - Rum, Spa-Smy, Ion – Ice(ret
Gre,Alb,Adr,Apu,Nap,Sic,Cre,OTB), Tri H.
Verminy (Pete Gaughan – raptormage “of”
astound.net):
Mos – Mos Air, Bul(1) – Bul Air, Pic(1)-Bel,
Naf(1) – Naf Air, Nat(1) - Ice.
Italy (John David
Galt – jdg “of” diogenes.sacramento.ca.us): Par disappears, Kie - Den, Bal S Syr
- Swe,
Syr(2) - Swe, Nwy(1) S Syr – Swe.
Austria (John Walker - jwalker150 “of”
hotmail.com):
No moves received. Sev (1) U, Por U, Nwg
U.
Nussia (Mark D Lew –
markdlew “of” earthlink.net): Gas (1) - Mar, Mid S Bud - Tri, Ruhr Air - Bud, Swe - Spa, War - Vie,
Smy S Swe – Spa(ret Con, Arm, OTB), Bud - Tri, Tus - Ven.
Turkey (Jason
Bergmann – jasonbergmann “of” gmail.com): Fin - Ech, Aeg - Ion, Rom S Wme -
Tyn,
Bre S Fin - Ech, Tunis S Aeg - Ion, Wme – Tyn, Edi S Fin
- Ech.
Votes:
Drance: 6 Yes for #46, 6 Yes for #47.
England: 1 Yes for #36, 1 Yes for #39, 1 No for
#40, 1 Yes for #41, 1 Yes for #42, 1 Yes for #43, 1 No for #44,
1 No for #45, a No for #46, 1 No for #47, a No
for #49.
Verminy: 2 Yes for #43, 1 Yes for #36, 1 Yes for #39, 1 Yes for
#42, 1 Yes for #41, 1 Yes for #44,
1 Yes for #45.
Italy: 1 Yes on #39, 1 Yes on #40, 1 No on #41, 1 No on #43, 1 No
on #45, 1 No on #49.
Austria: No notes used.
Nussia: 1 No on #43, 1 No on #46, 1 No
on #47, 1 No on #48, 1 Yes on #44, 2 Yes on #45, 5 Yes on #49.
Turkey: 1 No for #48, 1 No for #49, 3 Yes for #41, 5 Yes for #45.
New Unit Types and Positions after Spring
1903
Drance (Jim Burgess
– jfburgess “of” gmail.com with Don Williams ordering units): F StP(nc), A Ser(1),
A Mun, A Ukr, F Cyp, F Lyo.
England (Russell
Blau – russblau “of” imapmail.org): A Wal, F Bla(1), F Ank, F Lon, A Rum, A Smy,
F Ion in Retreat(ret Gre,Alb,Adr,Apu,Nap,Sic,Cre,OTB).
Verminy (Pete Gaughan – raptormage “of”
astound.net):
M Mos Air, M Bul Air(1), F Bel(1), M Naf Air(1),
F Nat(1).
Italy (John David
Galt – jdg “of” diogenes.sacramento.ca.us): Invisible Unit, F Den, F Bal, A Swe(2),
F Nwy(1).
Austria (John Walker - jwalker150 “of”
hotmail.com):
A Sev (1), F Por, F Nwg.
Nussia (Mark D Lew –
markdlew “of” earthlink.net): A Mar(1), F Mid, A Bud, F Spa(sc), A Vie,
A Smy in Retreat(ret Con, Arm, OTB), A Tri, F
Ven.
Turkey (Jason
Bergmann – jasonbergmann “of” gmail.com): F Ech, F Ion, A Rom, F Bre, A Tun, F Tyn,
A Edi.
New Supply Center Chart (as of Winter 1902),
With Home Centers in Bold
Drance Ankara, Warsaw, Belgium, Ireland, Crete,
Brest, Portugal=7
England Paris,
Smyrna, Sevastopol, Munich, Norway, Iceland, Trieste, Rome=8
Verminy Greece,
Vienna, London, Liverpool,
Moscow, Spain, Sicily=7
Italy Serbia, Budapest, Naples, Edinburgh,
Denmark=5
Austria Cyprus,
Venice, Marseilles, Holland, Armenia=5
Nussia Tyrolia, Sardinia, Rumania, Piedmont,
Kiel, Wales, Livonia, Berlin=8
Turkey Constantinople,
Corsica, Prussia, Bulgaria, Sweden, Tunis,
St. Petersburg=7
RP’s (Rule #21): John Walker/Jack McHugh -
1; Russell Blau - 3; Jim Burgess - 4; Pete Gaughan - 0; John David Galt - 2;
Mark D Lew - 5; Jason Bergmann - 4.
Official Standby
Players, as needed:
Jack McHugh (jwmchughjr “of” gmail.com), Hugh Polley (hapolley “of” yahoo.ca).
I am calling Jack McHugh to stand by for Austria.
Fall 1903 Deadline is December 28th at 7:00pm my time
This turn will include moves and votes!
New
Rule Proposals:
#50 - "Say the Secret Woid and Win a Hundred
Dollars" (Proposed by Russell Blau):
In every issue of Eternal Sunshine, the GM will publish a secret word,
somewhere _outside_ the Black Licorice game report. The secret word will
be clearly identified; for example, the zine may say "The secret word is
zucchini"; but the GM can vary the exact phrasing so that players cannot
easily find the answer with a simple text search. Each player who
correctly repeats the secret word in their orders the following season can cast
extra votes equal to one-half their current vote total, dropping any fractions.
In Winter, if there is no voting [if Rule #39 does not pass], players who
correctly repeat the secret word can make an extra rule proposal.
#51 - "Evening the Odds, Part 2" (Proposed by
Russell Blau): Every player whose last name
contains an odd number of letters loses one RP immediately when this rule takes
effect, and at the end of Fall 1903 loses one supply center, to be
selected by the GM at random from among those supply centers owned by the
player that are not occupied by any units (or if no vacant supply centers
exist, then one that is occupied by that player's unit, in which case that unit
is removed). Just in case anyone was wondering, the Drench player for purposes
of this rule is Jim, not Don.
#52 -
"Heat Death" (Proposed by John David Galt): At the end of each Spring, Fall, and Winter season,
one supply center, chosen at random by the GM, permanently ceases to be a supply
center. If at any time there are no more supply centers, the game ends in
a draw.
#53 - "Plunder" (Proposed by
John David Galt): Any unit which is in a supply center during a spring or
fall turn, and performs no other action in that turn except to hold, may plunder
that supply center. Barbarian Hordes may plunder. Plundering fails
only if the unit ordered to plunder is dislodged on that turn. A plundered
space ceases to be a supply center for any purpose for two full game years beginning
at the end of the turn in which it was plundered. (Thus a space plundered
in Spring 1904 would become a supply center again after Spring 1906.)
#54 – “I
win! (but only by acclamation)” (Proposed by Mark D Lew): If this rule proposal is passed "by
consent" under rule #49, Mark D Lew gets one billion Rule Points and thus
wins the game. If #49 is not in effect and this proposal is passed in the usual
way (ie, rule #1), it has no direct effect.
#55 – “Disappearing Spaces” (Proposed by
Mark D Lew): Each spring or fall, after adjudication of moves, the least
popular space will be removed from the game. GM will identify the unoccupied
space which has gone unoccupied for the longest time. If there is a tie, GM
will randomly choose from among them. This space will be annexed by one
adjacent space, again chosen at random by the GM. Thenceforth, the disappearing
space no longer exists, and the annexing space now occupies the entire area of
the two spaces combined. The annexing space maintains all its original
qualities, including name, land/sea, dot/non-dot, and occupying unit. For
example, if the Tyrrhenian Sea is annexed by Tunis, then the new Tunis would become a large land
space dot which now borders Lyo, Tus, Rom and Nap; it would have two coasts,
and Rome would no longer have a coast.
#56 – “Titanic
Terrain” (Proposed by Jason Bergmann): The GM will assign each passable
space (both land and water) a terrain type from
the game Titan (once published by Avalon Hill,
now republished by some other company), in the following manner.
First, one of each player's home supply centers, chosen at random, will be a
Tower.
Second, two Mountain spaces and two Tundra spaces will be chosen at random
among the remaining spaces. None of these four spaces may be adjacent to
each other or to any Tower.
Third, the remaining spaces will be assigned terrain types in approximately the
following ratios: 10% each of Desert, Swamp, Woods, Hills, and Jungle, 16 2/3%
each of Marsh, Plains, and Brush. The GM shall use the following criteria
when assigning terrain types to spaces (in order from most to least important):
* No hills may be adjacent to a mountain space, and no woods may be adjacent to
a tundra space.
* No spaces that are geographically adjacent may have the same terrain type.
* To the extent possible, the GM shall minimize geographical adjacencies
between Brush and Jungle, between Plains and Desert, between Swamp and Marsh,
between Plains and Woods, and between Marsh and Hills.
* To the extent possible, the GM should attempt to assign terrain types that
match the spaces' real world terrain. (For
example, Upper River should be Jungle, Syria
should be Desert, etc.)
Subject to the above criteria, the GM shall disperse the various terrain types
as widely as possible across the board.
With each game results, the GM shall publish an alphabetical list of all
passable spaces, along with the terrain type assigned to each.
#57 – “Pineapple
Upside Down Cake” (Proposed by Jason Bergmann): In future editions
of Eternal Sunshine, the game map will be published upside down, but the units
on the map shall still be printed right side up. The GM will top the
published up-side down map with pineapple slices, maraschino cherries, and
caramel. The GM will make a good faith effort to add pictures or images of
these toppings to the published map.
#58 -
Junior Birdman (Proposed by Pete Gaughan): An air attack
automatically defeats any unit or movement on the ground.
Passed
Rule Proposals:
Rule #1 - More Deviant Rule (Proposed by Jason Bergmann).
Paragraphs (5), (7), and (8) of the Deviant Diplomacy II variant rules are
repealed and replaced with the following:
(1) Every Winter and Spring season, each starting player who
controlled at least one supply center at the end of the previous Fall season
may propose up to two rule changes. Such players may choose to submit
fewer than two rule proposals without consequence.
(2) Every Winter and Spring season, each starting player who
controlled no supply centers at the end of the previous Fall season may propose
up to one rule change. Such players may choose to submit no rule
proposals without consequence.
(3) Every Spring and Fall season, each starting player has a
number of votes equal to one plus the number of supply centers the starting
player controlled at the end of the previous Fall season.
(4) Players may vote yes or no. Players may cast all of
their votes for or against any one rule proposal, or players can split yes and
no votes among multiple rule proposals. Players' votes are published.
(5) A no vote on any rule proposal cancels a yes vote. The
rule proposal receiving the most net yes votes goes into effect beginning the
next season. If more than one rule proposal tie for the most net yes
votes, then all tied rules go into effect beginning the next season. The
rule proposal (or proposals) will go into effect even if the net yes votes are
zero or negative.
(6) In addition to any rule proposals that go into effect under
paragraph (5), additional rule proposals may also go into effect beginning the
next season, if such proposals receive one or more net yes votes and if such
proposals do not receive no votes from at least two different players.
(7) If two or more rule proposals would go into effect on the same
turn but conflict explicitly or implicitly with each other, then both rules are
null and void.
(8) The phrase "starting player" refers to the seven
players who started this game, plus any standby player who succeeds the
position of a starting player in this game. The word "player"
includes all starting players and all other persons who enter the game as a
result of the passage of additional rules.
(9) This rule may be amended or repealed only by any rule proposal
going into effect under paragraph (5). Any rule proposal going into effect
under paragraph (6) that amends or repeals this rule, or which conflicts
explicitly or implicitly with the terms of this rule, will have no effect.
Rule #8 - "Barbarian Hordes, or the Excess
Profits Tax." (Proposed by John David Galt). When any
power captures three or more supply centers (which he did not already own) in a
single fall season, neutral armies known as "Barbarian Hordes" are
immediately built in half of those centers (rounded down), selected at random
by the GM. This happens before the owner can build.
Once at least one Barbarian Horde exists on the board, player(s) may spend any
or all of their rule votes to attempt to give an order to a Barbarian
Horde. Each Horde follows the order to it that gets the most votes.
If a Horde receives no orders, it is in disorder and holds.
If two or more orders to a Horde get the same number of votes, the tied orders
are cancelled and Horde obeys the non-tied order with the most votes, even if
that is a smaller number of votes than the tied orders got.
Barbarian Hordes are amphibious -- they can move to any land space as if they
were armies, and to any water space as if they were fleets. They cannot
convoy or be convoyed. They can support and be supported. They cannot
retreat, and are destroyed if dislodged -- but that is the only way to destroy
them, because they do not need supply.
If a Barbarian Horde occupies a supply center after a Fall turn, that center
becomes unowned. However, a newly built Barbarian Horde does not affect
the ownership of its starting location in the Fall turn in which it is built.
When a Barbarian Horde is built, the unit which captured that space is destroyed
(thus allowing the owner to rebuild it normally in the Winter turn immediately
afterward, if he holds enough centers). [[By
rule #45 this rule is no longer in effect.]]
Rule #13 – “The Duck
Escapes Rule” (Proposed by Don Williams): Due to inept
leadership, poor press writing, and insufficient cerebral bandwidth the French
Republic under Don “Le Duc” Guillaume is swept away in a monstrously effective
coup d’etat. A new government and extremely popular government – to be
headed by the extraordinarily handsome, exceptionally erudite, and
press-prolific James “Le Burgess du L’Isle du Rhodes” Burgess – is immediately
installed. Tragically, as “Le Duc” is dragged straightforward to the
guillotine for his just come-uppance, he is permanently unavailable to be
re-called into this travesty of a dip game.
Rule #14 - Duck Williams Heart of Darkness Rule (Proposed by Jim Burgess): While Don Williams may be "out of the game" one can never
be OUT of this game. Two new Provinces in Africa are created by this rule,
accessed from Belgium (for obvious reasons) and London. Belgium now also
is attached to the Upper River province, which in turn is attached to the Lower
River Province, which in turn is attached to London. Only Fleets may
enter this "river pathway" between London and Belgium, convoys may be
made through it if two fleets are in it. The first fleet entering this
pathway is forever afterward dubbed "Marlow's Steamship" (again for
obvious reasons) and that player shall then document to the GM (via CC or other
means) E-Mails, phone calls, text messages, Facebook/Twitter postings etc.
to Don Williams where they say "The horror, the horror!"
Besides driving Don nuts, Marlow's Steamship shall never be able to be
dislodged or removed in the game (regardless of whether it has a supporting
supply center) as long as the GM (in his infinite wisdom of how to bug people)
views that the owner of Marlow's Steamship has sufficiently bugged Don that
month. [[For the basis of this rule
“fleet” now refers to both “fleet” and “marine
unit.”]]
Rule #15 - Habsburg Relocation Act (Proposed by Mark
D. Lew): Besieged by enemies on all
sides, the Habsburg emperor pleads to Heaven for delivierance! Heaven answers,
and the core of the empire is removed from Europe and transplanted to a
paradise island in the middle of the Atlantic Ocean.
The four spaces of Vie, Bud, Tri, and Ser are transplanted: They are no longer
adjacent to Boh, Gal, Rum, Bul, Gre, Alb, Adr, Ven, or Tyo. They are each
adjacent to Mid (and thus have a coast now). They retain their normal adjacency
with respect to each other. Any units currently occupying those spaces are transplanted
with them. The area where those spaces used to be is now a large impassable
void. [[By rule #45, this rule is no
longer in effect.]]
Rule #16 - Drench the Vermin! (Proposed
by Mark D. Lew): France, Russia and Germany are renamed Drance, Nussia, and
Verminy. Whenever reporting game results, GM must list countries in the
following order: Drance, England, Verminy, Italy, Austria, Nussia, Turkey.
Rule #17 - "Teleport Gates" (Proposed by
John David Galt): The North Atlantic becomes
adjacent to the Eastern Med. The Gulf of
Bothnia becomes adjacent to the Western Med.
Galicia becomes adjacent to Burgundy.
[[By rule #45, this rule is no longer in effect.]]
Rule #19 – “Marines” (Proposed
by John Walker): All units are made into units called Marines. Marines
can move on Land, Water or by Air. Marines
have no movement restrictions if by air.
Air Movement takes 2 turns to complete, either a spring-fall or a
fall-spring. [[By this rule, there are no
longer convoys. Coasts are no longer
necessary to specify, as the Marine units may move by land and sea. Movements by air must be specified as “by
air” or “via air.” Destinations of air
movements will not be revealed to the rest of the board until the 2nd
turn, although the player MUST specify the destination with the original order;
if you order Moscow – Paris via air, the first adjudication will merely state
Moscow – Moscow Air. The next
adjudication will report Moscow Air – Paris.
If the landing fails due to a bounce or other interference, the unit returns
to the original location the following movement season. However, if unable to land at the location of
origin because of a bounce or because it is occupied, the Marine which had
attempted the air movement is destroyed, crashing due to lack of fuel. Once a unit is in the air, the space it used
to occupy can be immediately occupied.
In the above example, Moscow would be considered unoccupied immediately,
so an uncontested move of Ukraine – Moscow would succeed even if ordered in the
same season as Moscow – Moscow Air.]][[By rule #45, this rule is winding out of
use. Once all Marine units are switched,
the rule will no longer be in force.]]
Rule #21 - "It's All About the Rules" Rule
(Proposed by Russell Blau): Beginning
with the season this rule goes into effect, each player (as defined in the More
Deviant Rule) receives one Rule Point (RP) for each rule proposed by that
player that goes into effect. For every season in which voting takes
place, each player receives one vote for each RP they hold, in addition to all
votes provided for in other rules. Clause (9) of the Deviant Diplomacy II rules
is repealed. The Victory Condition for this game is to control a majority of
the awarded RPs, provided that no player can win the game until the total
number of RPs awarded is greater than one-half the number of supply centers in
existence.
Rule #22 - "Continent-Wide Web version 2.0"
(Proposed by Russell Blau): Every passable
space on the map is adjacent to the spaces immediately before and after it in
alphabetical order. The list wraps around, so Yorkshire is adjacent to Adriatic
Sea, and vice versa. All new coastlines created by this rule are considered to
be contiguous to existing coastlines -- so, for example, a fleet that enters
Yorkshire from the Adriatic can exist to the North Sea, and vice versa -- and
new land boundaries created by this rule do not interrupt any existing
coastlines. Each space's name is alphabetized based on how it is printed on the
official map on the copy of The Game used by the GM. In addition, at the end of
the Fall 1902 season, the GM will randomly select one land space for each
power, from among all land spaces within that power's 1901 boundaries that is
(a) not a supply center and (b) not occupied by any unit, which will immediately
become a buildable home supply center for that power. [[In effect, the new adjacencies are “worm
hole” passages, because they do not change any other aspects of the board. St. Petersburg is considered to be spelled
out as Saint. I haven’t found any, but
if someone discovers before next turn that this rule contradicts Rule #15 by
making Vie, Tri, Ser, or Bud adjacent
again to any of their original neighbors, then both rules are null and void by
Rule #1 clause 7. As I mentioned, I
haven’t found that to be the case, but I could be wrong. If no such contradiction is pointed out to me
by the next deadline, both rules stand regardless.]] [[By rule #45, the adjacency aspects of this
rule are no longer in effect. Also, by
Scrambled Eggs, the extra centers are not necessarily build centers.]]
Rule #23 – “Island grabbing” (Proposed by Jason Bergmann):
Effective immediately: Iceland is a German Home Center containing
a German Fleet; Ireland is an English Home Center containing an English
fleet; Corsica is an Austrian Home Center containing an
Austrian Fleet; Sardinia is a French Home Center containing a French
Fleet; Sicily is an Italian Home Center containing an Italian army; Crete is a
Turkish Home Center Containing a Turkish Fleet; Cyprus is a Russian Home Center
containing a Russian fleet. All such spaces are now passable.
The Eternal Sunshine map shall be used to determine what other spaces to which
they are adjacent. In addition, Sicily and Naples are adjacent to
each other, and Corsica and Sardinia are adjacent to each other. [[By Scrambled Eggs, these are not
necessarily build centers.]]
Rule #25
- The Boob Says Nay and Ducks (Proposed by Jim Burgess): Jim-Bob
has NO interest in actually playing this game, so he gives control of all
the units back to Don "The Duck" Williams. So as to
meet the criteria of the previously passed "unlucky" Rule 13, Don is
NOT actually re-called into the game. He just has to control all the
units. The Boob will retain all the voting and rule-proposing rights that
are the only reason anyone would actually want to play this insane game and
define who the actual players are. If this rule passes, the Boob (aka
Jim-Bob) can never push a piece, order a unit, or any other order writing
construct that anyone cares to propose for any power for the rest of the game. [[Don Williams will now be called on to
submit movement orders for French units.]]
Rule #28 - Invisibility
Spells (Proposed by John David Galt): Each Spring or Fall turn, each player may spend one of his rule
votes to cause one of his units to become invisible. The unit will act
normally in all respects, but its location, and any orders to it, will be known
only to its owner and the GM. Invisibility takes effect immediately --
before the adjudication of orders on the same turn in which it is cast -- and
only ends if the unit, at the end of any turn, is in a supply center which did
not belong to the unit's owner at the beginning of that turn. (On that
turn its location is revealed but the order, if any, it received that turn is
not.) Neighboring units affected by the invisible unit will know whether
their orders succeeded or not, but will not be told why.
Rule #31
- Take over the Dulcinea (Proposed by Jim Burgess): As
soon as this is passed (i.e. in the same issue), a "Dulcinae II"
board is created with all the players and unit positions of the Dulcinae
game. All of the Dulcinae players control their units on the Dulcinae II
board as well as the original board, but initially (until modified by future
rules in this game) cannot issue orders any differently from in Dulcinae I,
their submitted orders are also executed on Dulcinae II. Every Fall turn,
each player on the Black Licorice board randomly will have one of its units
cloned onto the Dulcinae II board in the same location and it annihilates any
existing Dulcinae II unit in that space. If the randomly chosen unit is
in a "new space", the entire rule creating that space will also be
transferred to the Dulcinae II board -- otherwise all rules on the Dulcinae board
are as in Standard Diplomacy (at least for now). These units have one
free game year, the unit does not have to be in a supply center to stay on the
Dulcinae II board, but after that must support themselves by taking centers on
the Dulcinae II board, centers are counted separately on each board. [[This
rule doesn’t actually take effect until ES #34, but since this rule does not do
anything to the “Dulcinae II” game until the Fall turn (which I have decided
to rule refers to the Fall turn in Black Licorice since Jim was not
specific) it makes no difference whether it starts right now or not.]] [[By Rule #45, this rule is no longer in
effect.]]
Rule #32
- Take over Eternal Sunshine (Proposed by Jim Burgess): Rules
proposed in Black Licorice can have real effects on other games in Eternal
Sunshine. If this rule passes and subsequent Black Licorice rules pass
that affect other games, the GM/Publisher shall poll players in those games as
to whether the Deviant rule shall take effect. Any veto by any player in
the "real" Eternal Sunshine game invalidates the Black Licorice rule
for that game (rules proposed to affect multiple ES games can thus actually
only affect a subset of those games). These rules can be re-proposed, but
can cause the GM to poll players in any given Eternal Sunshine game no more
than once per Eternal Sunshine issue. [[By
Rule #45, this rule is no longer in effect.]]
Rule #34 - Snowball
fighting! (Proposed by Mark D. Lew): During each winter season, each
unit on the board may throw a snowball at any other unit on the board. When
ordering throws, the player should specify a path of adjacent spaces, starting
with the space occupied by the thrower and ending with the space of the target.
(For snowball purposes, use adjacencies per the original map, ignoring any
changes in game geography due to deviant rules. A snowball's path may include
an impassable space such as Switzerland.) The
path must be reasonably straight, as if drawing a straight line from somewhere
in the one space to somewhere in the other, but will be judged generously if it
seems close enough. If a path is clearly not straight, GM may either designate
a new path with the same start and end space or else disqualify the throw as
too preposterous.
Each snowball throw has a 1/N chance of hitting its target, where N is the
length of the path including start and end spaces. It also has 1/N chance of
hitting any unit in an intervening space along the path. Snowball throws are
ordered with winter builds, but they are resolved after builds. Newly built
units may neither throw nor be targeted, but they might be hit if they end up
in an intervening path along a throw. Units about to be disbanded may throw or
be targeted before they go, but they won't be around to get hit.
For each successful throw of length N=3 or more, the throwing player scores N
style points. No style points are scored for hitting a unit other than the
target, and no style points are scored for a throw of N=2. A player who scores
eight or more style points in a turn gets one additional vote on rule proposals
the following season. (Style points are not cumulative, and any number less
than eight garners no voting benefit.)
Snowball hits taken by a unit are cumulative and tracked from year to year.
During the winter season, any unit may, instead of throwing a snowball, be
ordered to go inside and dry off. It takes no hits that winter and its
cumulative total of hits is restored to zero. For each unit ordered to go
inside and dry off, a player gets -5 style points that winter.
Any unit which suffers 20 snowball hits is considered pummeled and is treated
as if in civil disorder for the rest of the game. It may not move or support
during spring and fall turns. It also may not throw snowballs nor go inside
during winter. [[As the rule does not specify, a
player MAY hit his own units with a snowball.
Also, once a snowball hits a unit, it stops its trajectory; so you can
only hit one unit with each throw, and if you hit one along the path it never
reaches the destination. And to be
clear, the chance for a hit is not variable; if you throw where N=5, the spaces
along the way with units have a 1/5 chance of being hit, regardless of how far
from the initial throwing space they are.]]
Rule #36
- In Democracy Flagrante (Reproposed by Russell Blau): After
all other rules are resolved, the number of votes permitted by each player is
doubled.
Rule #38 - Scrambled Eggs (Proposed by Jason Bergmann):
At the end of Winter 1902, after builds, all units will be redistributed
randomly among all passable spaces. Armies landing in water will become
fleets. Fleets landing in non-coastal land spaces will become
armies. In addition, supply centers will be redistributed among all
players. After such redistribution, each player will have the same
number of supply centers, but such centers will be randomly chosen. In
Spring 1903, each player may designate three of his supply centers to be home
centers. (Russia may designate four) [[All units were Marines at the time, the
changes from army to fleet and vice versa were ignored.]]
Rule #41 - Votes as Currency (Proposed by Jason Bergmann): During
Spring and Fall turns, votes may be spent as follows:
(1) One vote to support a unit in place.
(2) Two votes to support any unit's move.
(3) Three votes to garrison a controlled supply center. A garrisoned
supply center has an intrinsic defensive strength of one if the area is
unoccupied. A garrison is destroyed if any other player's unit occupies
the garrisoned space.
(4) Five votes to buy one Rule Point.
These expenditures are in addition to those that are provided by other rules.
Rule #42 - Collapsing Wormholes (Proposed by Jason Bergmann): Each
"wormhole" (i.e., adjacency between any two spaces that are
not adjacent on the map published in Eternal Sunshine), immediately collapse
after any unit successfully moves through it. All other wormholes that
touch either of those two spaces also immediately collapse. No additional
movement is allowed through a collapsed wormhole. For each successful move
that causes one ore more wormholes to collapse, the moving player will receive
0.5 Rule Points. (Fractional rule points do not round up.) The
adjacencies created by Rules 14, 17 and 22 are non-geographic adjacencies and
qualify as wormholes. The adjacencies created by Rules 15 and 23 are
geographic adjacencies and do not qualify as wormholes. With each game
result, the GM shall publish an alphabetical list of all non-collapsed
wormholes. This rule does not apply retroactively. [[This rule currently only applies to the
adjacencies to the Upper and Lower River, as Rule #45 eliminated the rest.]]
Rule #44 - It's 2 a.m., boys. Time to go home
(Proposed by Mark D Lew): If at
the end of the Fall 1910 turn no player has achieved victory, the game ends and
Heather Taylor is declared the winner.
Rule #45 - Return to (Relative) Normalcy
(Proposed by Mark D Lew): Now that we are completely scrambled, the board
returns to normal and we try to regain our sanity:
Units, center ownership, and home centers remain as determined by the Egg Scrambling. Board adjacencies return to normal
(reversing the effects of Continent-Wide Web, Habsburg Relocation, and Teleport
Gates). The island spaces are still passable dots but with normal board
adjacencies only (including Cor-Sar and Nap-Sic). Upper and Lower River still
exist, treated as ordinary sea spaces adjacent to Belgium
and London respectively and to each other.
Jim Burgess and Don Williams still control
Drance's votes and moves as currently specified, but any other deviant business
related to them is repealed, as are the rules extending Deviant influence to
other games in the zeen (ie, #31 and #32).
All marines become armies or fleets (army if in a landlocked space, fleet if in
a sea space, randomly chosen otherwise). Any
marine currently in the air continues its flight as a marine but then reverts
to army or fleet once it lands. No new marines may be built. Any barbarian
horde currently existing continues as such until destroyed, but the rule is
repealed with regard to new barbarians. Any unit currently invisible remains so
until revealed, but the rule is repealed with regard to new invisibility. (That
is, #8, #19, and #28 are no longer in effect once their current alterations
expire.)
Other rules (ie, #1, #16, #21, #34) remain in effect.
In re-establishing normalcy, this rule does not override any new abnormalcies
(eg, adjacencies) passed simultaneously.
PRESS:
The Ministry of Silly Press is closed for the Thanksgiving holiday, which is
particularly silly because European countries don't celebrate Thanksgiving.
Italy to England: Welcome
to our new neighbors!
Lew to GM: I can't make any sense out of proposal #49. Is he saying that if
#49 passes then everything we propose this round is automatically going to
pass? What if they contradict, does that make them null and void under rule #1
paragraph 7? Or is it saying that they all pass even if they do contradict and
damn the contradiction? (In which case does that mean #49 amends #1 and then
under #1 p.9 it can only pass by getting the most votes?) I'm totally confused.
But since it's the day before the deadline and there's no time for a proper
discussion, I'll just go with it. If #49 passes and no one else thinks to
propose an "I win" proposal, will that make me win? I can't
tell, but what the heck, it's worth a try.
[[In short, if #49 passed then
yes, your “I Win” rule would automatically pass next season, and you would then
win. #49 does not contradict the More
Deviant Rule. However, #39 and #43 do,
and therefore can only pass under section 5 (most net votes).]]
Lew to Burgess: What's the deal with
random alternation between "Dulcinea" and "Dulcinae"
spellings? The one sounds like Quixote's lady, and the other sounds like some
Greek plural. Are they the same thing?
Italy to Austria
and Verminy: And you tourists, too!
Italy to Turkey: You might as well
change your name to Club Med!
Black
Press Gunboat, “Maple Sugar,” 2009Crb32, F 02
Austria: F Albania – Greece, A Budapest -
Vienna (*Bounce*), A Serbia Supports F Albania – Greece,
A
Vienna - Trieste (*Bounce*).
England: F Barents Sea Supports A Norway - St
Petersburg, F North Sea Supports F Wales – London,
A
Norway - St Petersburg (*Disbanded*), F Wales - London.
France: A Belgium Supports A Burgundy (*Cut*),
F English Channel Supports A Belgium,
A
Burgundy Supports A Bohemia - Munich (*Dislodged*, retreat Picardy, Paris, Gascony,
Marseilles, or OTB).
Germany: A Denmark – Kiel, F Helgoland Bight –
Denmark, A Holland - Belgium (*Fails*),
A Munich
Supports A Ruhr – Burgundy, A Ruhr - Burgundy.
Italy: A Bohemia - Vienna (*Bounce*), F
Ionian Sea – Tunis, A Venice - Trieste (*Bounce*).
Russia: F Black Sea Supports F Sevastopol -
Armenia (*Cut*), A Finland Supports A St Petersburg,
A
Rumania - Bulgaria (*Fails*), F Sevastopol – Armenia, A St Petersburg
Supports F Sweden – Norway,
F
Sweden - Norway.
Turkey: F Aegean Sea - Greece (*Fails*), F
Ankara - Black Sea (*Fails*),
A
Bulgaria Supports F Aegean Sea - Greece (*Cut*), A Constantinople Supports
A Bulgaria.
W 02/S 03 Deadline is December 29th 2009 at 7:00am my time
Supply Center Chart
Austria:
Budapest, Greece, Serbia,
Trieste, Vienna=5, Build 1
England:
Edinburgh, Liverpool,
London=3, Even
France:
Belgium, Brest, Marseilles,
Paris=4, Build 1 or 2, depending on retreat
Germany:
Berlin, Denmark, Holland,
Kiel, Munich=5, Even
Italy:
Naples, Rome, Tunis,
Venice=4, Build 1
Russia:
Moscow, Norway, Rumania,
Sevastopol, St Petersburg, Sweden, Warsaw=7, Build 1
Turkey:
Ankara, Bulgaria,
Constantinople, Smyrna=4, Even
Unowned:
Portugal, Spain.
PRESS:
The Four Corner Report: Paris - would be in good shape if a coup had not reduced military
production.
Her understaffed military may be able to hold on to Belgium thanks to England
in the North and a rogue Italian unit in Bohemia. Paris and Rome are both
engaged in standoff battles so for now their truce is holding up. France has most to lose if situation changes.
London - If only the King had taken his Admiralty advice and sent the
bulk of his fleets south. France would have fallen quickly and England
would be the worlds only great power. Russia is winning in the South and can continue to
control events in the North. Only German intervention could change
English fortunes on this front. The citizens of London are concerned that
a French army could make a fall gamble and invade
London. This is most unlikely but the London upper crust is not happy.
English situation dangerous but manageable.
Ankara - On the defensive, has lost control of Black Sea, and may not be
able to prevent Vienna from occupying
Greece. The Sultan needs F Constantinople
but has F Aegean. F Ionian could move to the Eastern, and to date Italy has not danced to the music as planned. On
the up side Vienna has declared war on Italy and can not be happy
with A Rum. If Austria gets a build, Vienna may be more concerned
about routing Russia and Italy than taking Bulgaria.
Ankara will have to out guess Russia. Russia can move A Rum-Arm/Ank or
have A Rum S F Bla-Bul. All can be countered with F Aeg S A Bul, F
Arm-Ank, A Con-Ank. The Turkish Situation is dangerous but not
hopeless.
Russia-Austria: Since you are at war with italy im afraid
im at a 1 on 1 with turkey. once im finished with turkey how do you wish for me
to assisst you?
Russia-turkey: i dont know what to
make of your press.
Austria is now at war with R/I, we
could use some Turkish help! Have no fear of F Gre and it will support A
Bul in Spring. If F Gre then expect Ser S Bud-Rum, a support from Bul and
an attack on Bla could improve both our situations.
T ->
R: Without help from A or I - and these two countries seem to
be busy with each other - you will have a hard time winning your war against
me.
Russia ->
All: England and Turkey have both
screwed up. France is asleep. Italy is an idiot. Austria
is a twit, and Germany is blind. Is there no one to stop me? You fools,
you know nothing of the power of the dark side...
Italy -> Russia: I am not an
idiot! I am your remote toady! Have a bit more respect those
players who live vicariously through the victory of others...
T -> A: As you suggested, I tried
to move a F instead of an A to Gre. After the R F moved into BLA, I do not
see myself in a position to start hostilities against I.
Austria to E/G: I hear War and StP are full of treasure, perhaps a
join effort might pay dividends!
French interim govt – England : You have much trouble up North. Please head that way and
I’ll stay right away. We need to be friends, I think.
French interim govt – Italy : There’s friendly. No F(Mar).
Russia-Britain: I
think it’s a steilmate until more wood is put on the fire.
Germany to France: I'm afraid France's incursion will be
punished (whoever controls her).
FIG – Germany : I
guess I’m in for a bit of defensive strategy: unless you have other
aspirations?
FIG – Austria : No need for explanations.
Germany to Italy: I get a bit nervous when there is an Italian Army next to any of my centres. Hopefully
he has moved on and neutrality can remain.
Russia-France: you didn't write your
moves... I hope i can work with you.
Austria to Italy: Wow! Spain, Port, Mars
all there for the taking and your wondering about Bohemia. Still the life
style appeals to some.
Russia-Germany: We don't talk much together, you and I...
By
Popular Demand
Credit goes to Ryk Downes, I believe, for
inventing this. The goal is to pick
something that fits the category and will be the "most popular"
answer. You score points based on the number of entries that match yours. For
example, if the category is "Cats" and the responses were 7 for
Persian, 3 for Calico and 1 for Siamese, everyone who said Persian would get 7
points, Calico 3 and the lone Siamese would score 1 point. The cumulative total
over 10 rounds will determine the overall winner. Anyone may enter at any
point, starting with an equivalent point total of the lowest cumulative score
from the previous round. If a person misses a round, they'll receive the
minimum score from the round added to their cumulative total. In each
round you may specify one of your answers as your Joker answer. Your
score for this answer will be doubled.
In other words, if you apply your Joker to category 3 on a given turn,
and 4 other people give the same answer as you, you get 10 points instead of
5. Players who fail to submit a Joker
for any specific turn will have their Joker automatically applied to the first
category. And, if you want to submit some commentary with your answers, feel
free to. The game will consist of 10
rounds. A prize will be awarded to the
winner. Research is permitted!
Round 2 Categories
1. A type of spider.
2. An airline.
3. A movie with Edward Norton.
4. A vegetable.
5. Someone who died in 2009.
Congrats
to Kevin Wilson for his round-high 92!
Selected Comments By Category:
Spider – Dane Maslen “The first spider I thought of was the tarantula, but
I decided (perhaps incorrectly) that Americans would be more inclined to think
of black widows.” Paraic Reddington “Despite the redback (black widow) being commonly found in Perth I think I'll go with this South American beastie.” Don Williams “Black widow is obvious, but
that might be a regional thing … they are everywhere out here in southern
California. We just changed out the carpet and had two in the house in a couple
unused corners of an old bedroom.”
Airline – Per
Westling “Continental was my first thought, Southwest is the largest in the
world (4 US lines in the top, followed by a Chinese), but Delta will be when
they merge with Northwest.” Jim Burgess
“Not many people know that Southwest actually has more scheduled flight
passengers than any airline in the world, but American flies the most passenger
miles since their flights are longer.” Paraic Reddington “This could be an interesting mix of domestic US and
international carriers.”
Edward Norton – Rick Desper “I
like Fight Club for Edward Norton. I am
a big fan, but I think Fight Club is his highest profile role.” Michael Moulton “lots
of great Edward Norton movies. My favorites are
this one [American History X] along with Fight Club
and Rounders. I don't see a lot of crossover
between poker players and Dip players, or I'd be picking Rounders.” Per Westling “Not sure I've seen any of his
bigger ones. So I go for Fight club as it is #18 in the IMDB top 250 list.” Dave Kleiman “I want to go with Italian Job,
one I really enjoyed, but I think Fight Club is the popular answer, so Fight
Club it is.” Jim Burgess “I like American
History X better, but everyone is going to say Fight Club.” Robin ap Cynan “I very much preferred American History X.” Paraic
Reddington “I'm a huge fan of anything Ed
Norton does but X is my favorite.” Phil Murphy “Honestly,
this one bamboozled me. Edward Norton's not on my radar at all. For a minute I
thought you meant JEDWARD from X-Factor *shudders*.”
Vegetable – Rick Desper “No
idea. Going with the pumpkin as part of
Halloween.” Dane Maslen “I'm sure I've seen the vegetable
category before in another zine (possibly even in DG!). I'm also sure
that I can't remember what won. Aha! Some rummaging through back issues
has revealed that it was indeed DG. Even more remarkably the top answer
was 'carrot', so evidently I had remembered, even though I couldn't remember
remembering, if you see what I mean.” Per
Westling “In Swedish vegetable is "grönsak" which means "green
thing", so cucumber would be the obvious choice. But it seems cucumber is
number 2 and tomato is number 1.” Dave
Kleiman “Either Jim-Bob or Tomato. Let’s stick with Tomato.” Paraic Reddington “As an Irishman, there is only ONE vegetable (the rest are
just garnishes).” Don Williams “Tomato …
I know it’s not a vegetable, but I don’t know that the rest of you know that …”
2009 Death – Rick Desper “South
Park did an episode recently featuring many of the celebrities who died in
2009. I was most creeped out by Billy
May. Hope somebody picks him.” Pat Vogelsang “I will be shocked if someone
picks something other than Fight Club for #3 or Michael Jackson for #5.” Jim Burgess “What
if someone new dies in the next week that grabs the attention?? As you
know, lots of choices, dismiss the Dom DeLuise, Ed McMahon, Eunice Shriver, Farrah
Fawcett, John Updike, Patrick McGoohan, Ricardo Montalban, Soupy Sales, Walter
Cronkite, etc. all of the second echelon. I like the idea of
choosing David Carradine, but no. Michael Jackson or Edward Kennedy must
be the answer, I would choose Kennedy, but Jackson was bigger and more people
will choose him.” Heather Taylor “I know
Michael Jackson will be the most popular, but I refuse to use the pedophile’s
name to score points. I’d rather lose.”
Phil Murphy “Kind of like Princess Di in a way - everyone's sorry he's gone but
isn't really sure why it matters.” Don Williams “Michael Jackson is, I think, the obvious
choice for first pick. BUT, in a different group I’d have gone with Wm.
Safire or Walter Cronkite … or even Ed McMahon or Robert McNamara … all popular
or political icons of my youth. Farrah had the bad fortune to die the
same day as Jackson . Who else? Hmm … Patrick Swayze and Henry
Gibson and David Carradine all checked out and I enjoyed the work of each at
one point or another. Steve McNair was the biggest surprise after Jackson
– guy was 35! The one I will personally miss the most, though, was Larry
Gelbart of M*A*S*H fame. “
Round 3 Categories – Deadline
is December 29th, 2009 at 7:00am my time
1. Something you put on top of
ice cream.
2. Something you put ice cream
on top of.
3. A flavor of ice cream.
4. A brand of ice cream.
5. An ice cream product you can
buy at the grocery store which is not solely ice cream.
There are ten rounds of movie quotes, and
each round consists of ten quotes. Anyone
may enter at any point, starting with an equivalent point total of the lowest
cumulative score from the previous round. If a person misses a round, they'll
receive the minimum score from the round added to their cumulative total If you
want to submit some commentary with your answers, feel free to. The game will consist of 10 rounds. A prize will be awarded to the winner – and
it might be a very good prize! Research
is not permitted! So please try
to avoid the temptation to Google the quotes.
Im doing many of the quotes from memory anyway, so you won’t necessarily
be able to find them by direct search…so
don’t try! Each round will also
contain one bonus point, which is awarded if you can tell me what the ten
movies being quoted have in common.
Round
One
#1. Whoa, what are you
doing? You’ve got to make my bunk!
#2. I’ve just about
reached the point where I willing to kill someone for the nicotine under their
fingernails, you hear me Loretta?
#3. I wonder if she actually had an orgasm in the two
years we were married, or did she fake it that night?
#4. What did you expect? "Welcome, sonny"? "Make yourself
at home"? "Marry my daughter"? You've got to remember that these
are just simple farmers. These are people of the land. The common clay of the
new West. You know... morons.
#5. On the run from Johnny Law.
Ain’t no trip to Cleveland.
#6. Serpentine, Shel, serpentine!
#7. I’ve never seen anybody so shit-all stupid to drive off the road like
that. You musta got manure for your
brains!
#8. Listen. In order to maintain air-speed velocity, a swallow needs to
beat its wings forty-three times every second, right?
#9. Excuse me, Stewardess? I speak
Jive.
#10. God? Lonely. But funny. He's got a great sense of humor. Take sex for
example. There's nothing funnier than the ridiculous faces you people make
mid-coitus.
Bonus: What do all these films have in common?
Deadline for your answers to Round
1: December 29th at 7:00am my time
General Deadline for
the Next Issue of Eternal Sunshine: December
29th, 2009 at 7:00am my time - See You Then!